BCIS in Game Design and Development Degree

See more courses by

About the course

Develop the singular skillset required to thrive in one of the most exciting, lucrative and fast-growing industries on the planet. 

The IIE BCIS  degree in Game Design and Development equips students with the necessary skills to pursue a career in creating gaming content for everything, from home consoles and computers to newly established platforms like mobile phones and other hand held devices. A graduate will be qualified in both the business and creative aspects of a vocation in designing and developing games; gamification applications; business applications and immersive content for new technologies. 

The industry-focused 3-year qualification provides students with the knowledge and experience required to create both two-dimensional and three-dimensional games across a multitude of platforms. Students examine a holistic range of factors relevant to the gaming industry whilst gaining a broad understanding of the entire computer game development supply chain. Students work in multidisciplinary teams engaging in real-world brand activations and brand challenges and graduate with an industry-ready portfolio exhibited at the annual student showcase. IIE Vega action learning is rounded off with the option of an Industry Immersion programme with companies, agencies or consultancies of choice.

While the BCIS in Game Design and Development provides the creative and technical skills for designing and developing games, the programme is crucially contextualised within brand building, affording students the opportunity to integrate their creative nous with invaluable business acumen. This is particularly important in a nascent industry where success often comes via entrepreneurial know-how. In second year students participate in brand challenges where they collaborate in multi-disciplinary teams to solve real-world problems. By third year students are able to groom their interest in either game design or game development by selecting discipline-relevant projects in order to create unique portfolios. By the end of the third year, a student will have the ability to conceptualise, design, develop and implement their own games, creating a lucrative entrepreneurial opportunity.

*Students will need to invest in a PC ​with the necessary hardware and software. 

Related article

It’s a reality that many students are jobless for months, or even years, after graduating. To an extent, this failure is rooted in the fact that not